www.gusucode.com > VC++ 妙手连珠五子棋源码-源码程序 > VC++ 妙手连珠五子棋源码-源码程序\code\wzq.cpp

    #include "stdafx.h"
#include "7.h"
#include "wzq.h"
#include "dim.h"
// Download by http://www.NewXing.com
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
wzq::wzq(CDC2*tqp,CDC2*tqzh,CDC2*tqzb,CDC2*tmask,CDC2*dead,CDC*dc)
{
SetDc(tqp,tqzh,tqzb,tmask,dead,dc);
}
/*___________________________________________________________________________________________*/
wzq::~wzq(){}
/*___________________________________________________________________________________________*/
wzq::wzq()
{	wzq::dcseted=false; }
/*___________________________________________________________________________________________*/
void wzq::DrawQZ(int nx,int ny,bool style)//画棋子
{
if (wzq::dcseted==false)return;
	if (nx>15||ny>15) return;
		if (style==false ) 
		{
			dc->BitBlt(nx*29+7,ny*29+7,28,28,mask,0,0,MERGEPAINT);
			dc->BitBlt(nx*29+7,ny*29+7,28,28,qzb,0,0,SRCAND);
		}
		else
		{
			dc->BitBlt(nx*29+7,ny*29+7,28,28,mask,0,0,MERGEPAINT);
			dc->BitBlt(nx*29+7,ny*29+7,28,28,qzh,0,0,SRCAND);
		}
}
/*___________________________________________________________________________________________*/
void wzq::SetDc(CDC2*tqp,CDC2*tqzh,CDC2*tqzb,CDC2*tmask,CDC2*dead,CDC*dc)//设置DC
{
wzq::mask =tmask;
wzq::qp =tqp;
wzq::qzb =tqzb;
wzq::qzh =tqzh;
wzq::dc =dc;
wzq::dead=dead; 
wzq::dcseted=true; 
}
/*___________________________________________________________________________________________*/
void wzq::NewGame()//新游戏
{
if (wzq::dcseted==false)return;
for(int i1=0 ; i1<=14;i1++)
{
	for(int i2=0 ; i2<=14;i2++)
	{
	map[i1][i2]=0;
		for(int i3=0 ; i3<=3;i3++)
		{
			user[i1][i2][i3]=255;
			pc[i1][i2][i3]=255;

		}
	}
}
for (int ix=0;ix<225;ix++)
{
	wzq::wzs[ix].used=false; 
}
CSize x=qp->GetSize();
dc->BitBlt(0, 0,x.cx,x.cy,qp,0,0,SRCCOPY);//画棋盘
wzq::twinner.winner=0;  
wzq::nturn=0; 
wzq::nowd2 =0;
if (wzq::Model==1)
{
userBd(7,7);
} 
}
/*___________________________________________________________________________________________*/
void wzq::draw()//重画
{
if (wzq::dcseted==false)return;
CSize x=qp->GetSize() ;
dc->BitBlt(0, 0,x.cx,x.cy,qp,0,0,SRCCOPY);//画棋盘
for(int i1=0 ; i1<15;i1++)
{
	for(int i2=0 ; i2<15;i2++)
	{
		if (map[i1][i2]==1){this->DrawQZ(i1,i2,false);}
		else{if (map[i1][i2]==2){this->DrawQZ(i1,i2,true);}}	
	}
}
	if (wzq::twinner.winner!=0)
	{
	int x1=wzq::twinner.nx1  , y1=wzq::twinner.ny1; 
	int xj,yj;
		if(wzq::twinner.nx2-wzq::twinner.nx1>0)
		{
			xj=1;
		}
			else
		{
			if (wzq::twinner.nx2-wzq::twinner.nx1==0)
			{
				xj=0;
			}
			else
			{
				xj=-1;
			}

		}
		if(wzq::twinner.ny2-wzq::twinner.ny1>0)
		{
			yj=1;
		}
			else
		{
			if (wzq::twinner.ny2-wzq::twinner.ny1==0)
			{
				yj=0;
			}
			else
			{
				yj=-1;
			}

		}
			if (wzq::twinner.winner!=0)
			{
			for (int ii=1 ; ii<=5 ; ii++)
			{
			dc->BitBlt(x1*29+7,y1*29+7,28,28,mask,0,0,MERGEPAINT);
			dc->BitBlt(x1*29+7,y1*29+7,28,28,dead,0,0,SRCAND);
			x1+=xj;
			y1+=yj;
			}
			}
	}
}  

/*___________________________________________________________________________________________*/
bool wzq::userAd(int nx,int ny)//黑色下子
{
	if (wzq::dcseted==false)return false;
	if (map[nx][ny]==0)
	{
map[nx][ny]=1;
DrawQZ(nx,ny,false);
	return true;
	}
	else 
	{
	return false;
	}
	wzq::DrawQZ(nx,ny,true); 
}
/*___________________________________________________________________________________________*/
bool wzq::userBd(int nx,int ny)//白色下子
{
if (wzq::dcseted==false)return false;
if (map[nx][ny]==0)
{
map[nx][ny]=2;
DrawQZ(nx,ny,true);
return true;
}
else
{
return false;
}
wzq::DrawQZ(nx,ny,false); 
}
/*__________________________________________________________________________________________*/
bool wzq::bewinner2(bool style,int nx,int ny)//胜败
{
	int tx1=0,tx2=0,ty1=0,ty2=0;
	int yx1=0,yx2=0,yy1=0,yy2=0;
	int st=(int)style+1;
			for (int x1=-5 ; x1<= 5 ; x1++)
			{
				if (map[nx+x1][ny]==st)
				{
					tx1++;
					if (tx1==1)	yx1=x1;
	
						if (tx1>=5)
						{
							twinner.winner =st;
							twinner.nx1= nx+yx1;
							twinner.nx2 =nx+yx1+5;
							twinner.ny1 =ny;
							twinner.ny2 =ny;
							return true;
						}
				}
				else 
				{
					tx1=0;
				}

				if (map[nx][ny+x1]==st)
				{
				ty1++;
				if (ty1==1)	yy1=x1;
		if (ty1>=5)
						{
							twinner.winner =st;
							twinner.nx1= nx;
							twinner.nx2 =nx;
							twinner.ny1 =ny+yy1;
							twinner.ny2 =ny+yy1+5;
							return true;
						}

				}
				else 
				{
					ty1=0;
				}
				if (map[nx+x1][ny+x1]==st)
				{
					tx2++;
	if (tx2==1)	yx2=x1;
						if (tx2>=5)
						{
							twinner.winner =st;
							twinner.nx1= nx+yx2;
							twinner.nx2 =nx+yx2+5;
							twinner.ny1 =ny+yx2;
							twinner.ny2 =ny+yx2+5;
							return true;
						}
				}
				else
				{
					tx2=0;
				}
				if (map[nx+x1][ny-x1]==st)
				{
					ty2++;
	if (ty2==1)	yy2=x1;
						if (ty2>=5)
						{
							twinner.winner =st;
							twinner.nx1= nx+yy2;
							twinner.nx2 =nx+yy2+5;
							twinner.ny1 =ny-yy2;
							twinner.ny2 =ny-yy2-5;
							return true;
						}
				}
				else 
				{
					ty2=0;
				}
			}
	return false;
}
/*__________________________________________________________________________________________*/
bool wzq::downzi(int nx,int ny)//外部调用此函数下子
{
bool turnback;
if (nx<0||nx>14||ny<0||nx>14) return false;
if (wzq::nturn==-1)return false;
if (wzq::Model==2 )
{
	if (wzq::nturn==1)
	{
		turnback=userAd(nx,ny);
		if (bewinner2(false,nx,ny)==true)wzq::nturn=-1; 
		wzq::nturn =turnback?0:1;
		setback(nx,ny,false);
	}
	else
	{
		turnback=userBd(nx,ny);
		if(bewinner2(true,nx,ny)==true)wzq::nturn =-1;
		wzq::nturn =turnback?1:0;
		setback(nx,ny,true);
	}
}
else
{
	if (wzq::Model==1)
	{
		if (userAd(nx,ny)==false)return false;
		if(bewinner2(false,nx,ny)==true)wzq::nturn =-1;
		CPoint aigo=wzq::AiGo(true);
		setback(nx,ny,false);
		userBd(aigo.x,aigo.y);
		setback(aigo.x,aigo.y,true);
		if(bewinner2(true,aigo.x,aigo.y)==true)wzq::nturn =-1;
	}
	else
	{
		if (wzq::Model==0) 
		{
			if (userBd(nx,ny)==false)return false;
			if(bewinner2(true,nx,ny)==true)wzq::nturn =-1;
			CPoint aigo=wzq::AiGo(false);
		setback(nx,ny,true);
		userAd(aigo.x,aigo.y);
		setback(aigo.x,aigo.y,false);
			if(bewinner2(false,aigo.x,aigo.y)==true)wzq::nturn =-1;
		}

}}
return turnback;
}
/*____________________________________________________________________________________*/
bool wzq::goback()//悔棋
{	if (wzq::getbackble==false) return false; 
	wzq::nowd2--;
	if (wzq::Model==2)
	{
		map[wzq::wzs[nowd2].ix][wzq::wzs[nowd2].iy]=0;
		wzq::nturn= wzq::wzs[nowd2].color ;
		wzq::wzs[nowd2].used=false;
		wzq::dc->BitBlt(wzq::wzs[nowd2].ix*29+7,wzq::wzs[nowd2].iy*29+7,28,28,wzq::qp,wzq::wzs[nowd2].ix*29+7,wzq::wzs[nowd2].iy*29+7,SRCCOPY);
	}
	else
	{
	
		map[wzq::wzs[nowd2].ix][wzq::wzs[nowd2].iy]=0;
		wzq::wzs[nowd2].used=false;
		wzq::dc->BitBlt(wzq::wzs[nowd2].ix*29+7,wzq::wzs[nowd2].iy*29+7,28,28,wzq::qp,wzq::wzs[nowd2].ix*29+7,wzq::wzs[nowd2].iy*29+7,SRCCOPY);
		wzq::nowd2--;
		map[wzq::wzs[nowd2].ix][wzq::wzs[nowd2].iy]=0;
		wzq::wzs[nowd2].used=false;
		wzq::dc->BitBlt(wzq::wzs[nowd2].ix*29+7,wzq::wzs[nowd2].iy*29+7,28,28,wzq::qp,wzq::wzs[nowd2].ix*29+7,wzq::wzs[nowd2].iy*29+7,SRCCOPY);
	}
	if (wzq::twinner.winner!=0) 
	{
		wzq::twinner.winner =0; 
		wzq::draw();
	}
return false;
}
/*__________________________________________________________________________________________*/
bool wzq::bejs(int nx,int ny)
{
/*++此处添加禁手控制++*/
	//因为我不熟悉五子棋的规则,所以没有设置禁手
return false;
}
/*__________________________________________________________________________________________*/
void wzq::fillin(bool color,bool player,bool type)
{
	int ix,iy;
for (ix=0 ;ix<=14;ix++)
{
	for (iy=0 ;iy<=14;iy++)
	{
		if (map[ix][iy]==0)
		{
		
			for (int im=0 ; im<=3 ; im++)
			{
			  setqx(ix,iy,color,player,im,type);
			}
		}
	}
}
}
/*__________________________________________________________________________________________*/
void wzq::setqx(int nx ,int ny,bool style,bool player,int st,bool type)
{
	
bool ok=true;
int ia,ib;
int ix,iy;
int i2,i2j;
int tem1,tem2;
int x;
int i3;
int m1,m3;
int i;
int wx=nx,wy=ny,tem3=0;
switch (st)
{
case 0:
	i2=1,i2j=0;break;
case 1:
	i2=0,i2j=1;break;
case 2:
	i2=1,i2j=1;break;
case 3:
	i2=1,i2j=-1;break;
}
unsigned char temp3[15]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
unsigned char temp4[15]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
begin:
if (map[wx][wy]!=0)return;
i3=0;
ix=i2;
iy=i2j;
ia=1,ib=1;
//right==========================================================================================//
	x=map[wx-ix][wy-iy];
	while(!(x!=(int)style+1||wx-ix<0||wy-iy<0))
	{
		ia++;
		ix+=i2;
		iy+=i2j;
		x=map[wx-ix][wy-iy];

	} 
	ix=i2,iy=i2j;
//left====================================================================================//
	x=map[wx+ix][wy+iy];
	while(!(x!=(int)style+1||wx+ix>14||wy+iy>14))
	{
		ix+=i2;
		iy+=i2j;
		ib++;	
		x=map[wx+ix][wy+iy];
	} 
//偏移=======================================================================================//
	if (ib==1&&ia==1)
	{
		if (tem3==0)
		{
			wx+=i2,wy+=i2j;
			tem3=1;
			goto begin;
		}
		else
		{
			if (tem3==1)
			{
				wx-=i2*2,wy-=i2j*2;
				tem3=2;
				goto begin;
			}
			else
			{
				if (tem3==2)return;
			}
		}
		
	}
	ix=0,iy=0;
	switch (st)
	{
		case 0:
			{
					m1=(ia!=1&&ib==1),m3=(ib!=1&&ia==1);
				for(i=0; i<1+ia+ib;i++)
				{
						tem1=wx-ia+ix-m1;
						if (tem1<0||tem1>14){ix+=1;continue;}
						x=map[tem1][wy];
						temp3[i3]=ntoc(x,type,style);
						ix+=1;
						i3++;
				}
				ix=0,i3=0;
				for (i=0 ; i<1+ia+ib;i++)
				{
						tem1=wx+ib-ix+m3;
						if (tem1<0||tem1>14){ix+=1;continue;}
						x=map[tem1][wy];
						temp4[i3]=ntoc(x,type,style);
						ix+=1;
						i3++;
				}
				break;
			}
		case 1:
			{
				m1=(ia!=1&&ib==1),m3=(ib!=1&&ia==1);
				for(i=0; i<1+ia+ib;i++)
				{
						tem1=wy-ia+iy-m1;
						if (tem1<0||tem1>14){iy+=1;continue;}
						x=map[wx][tem1];
						temp3[i3]=ntoc(x,type,style);
						iy+=1;
						i3++;
				}
				iy=0,i3=0;
				for (i=0 ; i<1+ia+ib;i++)
				{
						tem1=wy+ib-iy+m3;
						if (tem1<0||tem1>14){iy+=1;continue;}
						x=map[wx][tem1];
						temp4[i3]=ntoc(x,type,style);
						iy+=1;
						i3++;
				}
				break;

			}
		break;
		case 2:
			{
			m1=(ia!=1&&ib==1),m3=(ib!=1&&ia==1);
				for (i=0 ; i<1+ia+ib ; i++)
				{
					tem1=wx-ia+ix-m1;
					tem2=wy-ia+iy-m1;
					if (tem1<0||tem1>14||tem2<0||tem2>14){ix+=1,iy+=1;continue;}
					x=map[tem1][tem2];
					temp3[i3]=ntoc(x,type,style);
					iy+=1;
					ix+=1;
					i3++;
				}
				iy=0,ix=0,i3=0;
				for (i=0 ; i<1+ia+ib ; i++)
				{
					tem1=wx+ib-ix+m3;
					tem2=wy+ib-iy+m3;
					if (tem1<0||tem1>14||tem2<0||tem2>14){ix+=1,iy+=1;continue;}
					x=map[tem1][tem2];
					temp4[i3]=ntoc(x,type,style);
					iy+=1;
					ix+=1;
					i3++;
				}
				
		break;
			}
		case 3:
			{
				m1=(ia!=1&&ib==1),m3=(ib!=1&&ia==1);
				for (i=0 ; i<1+ia+ib ; i++)
				{
					tem1=wx-ia+ix-m1;
					tem2=wy+ia+iy+m1;
					if (tem1<0||tem1>14||tem2<0||tem2>14){ix+=1,iy-=1;continue;}
					x=map[tem1][tem2];
					temp3[i3]=ntoc(x,type,style);
					iy-=1;
					ix+=1;
					i3++;
				}
				iy=0,ix=0,i3=0;
				for (i=0 ; i<1+ia+ib ; i++)
				{
					tem1=wx+ib-ix+m3;
					tem2=wy-ib-iy-m3;
					if (tem1<0||tem1>14||tem2<0||tem2>14){ix+=1,iy+=1;continue;}
					x=map[tem1][tem2];
					temp4[i3]=ntoc(x,type,style);
					iy-=1;
					ix+=1;
					i3++;
				}

				break;
			}
	};
//tj===================================================//
if ( (strcmp("00H0",(const char *)&temp3[1])==0 || strcmp("00H0",(const char *)&temp4[1])==0 || strcmp("00H0",(const char *)&temp3[0])==0 || strcmp("00H0",(const char *)&temp4[0])==0)&&tem3!=0)return;
if ( (strcmp("00B0",(const char *)&temp3[1])==0 || strcmp("00B0",(const char *)&temp4[1])==0 || strcmp("00B0",(const char *)&temp3[0])==0 || strcmp("00B0",(const char *)&temp4[0])==0)&&tem3!=0)return;
if ( (strcmp("00HHHB",(const char *)&temp3[1])==0 || strcmp("00HHHB",(const char *)&temp4[1])==0 || strcmp("00HHHB",(const char *)&temp3[0])==0 || strcmp("00HHHB",(const char *)&temp4[0])==0)&&tem3!=0)return;

/*++此处添加更多的屏蔽++*/
if (tem3==0)
{for (i=0 ; i<=61 ; i++)
	{
		if (strcmp(wds[i],(const char *)&temp3[1])==0||strcmp(wds[i],(const char *)&temp4[1])==0||strcmp(wds[i],(const char *)&temp3[0])==0||strcmp(wds[i],(const char *)&temp4[0])==0)
		{
			if (player==false)
			{
			pc[nx][ny][st]=i;
			return;
			}	
			else
			{
			user[nx][ny][st]=i;
			return;
			}
		}
	}
}
else
{
for (i=0 ; i<=61 ; i++)
	{
		if (strcmp(wds[i],(const char *)&temp3[0])==0||strcmp(wds[i],(const char *)&temp4[0])==0)
		{
			if (player==false)
			{
			pc[nx][ny][st]=i;
			return;
			}	
			else
			{
			user[nx][ny][st]=i;
			return;
			}
		}
	}
}
}
/*__________________________________________________________________________________________*/
CPoint wzq::AiGo(bool color)
{
CPoint turnback(-1,-1);
clear(false);
fillin(color,false,true);
fillin(!color,false,false);
wzq::aitype2 =getaitype();
unsigned char found=255;
for (int ix=0 ;ix<=14;ix++)
{
	for (int iy=0 ;iy<=14;iy++)
	{
		for (int im=0 ; im<=3 ; im++)
		{
			if (pc[ix][iy][im]<=found)
			{
			found=pc[ix][iy][im];
				turnback.x=ix,turnback.y=iy;
			}
		}
	}
}
if (found<=23)
return turnback;
else
return getmax(color);
}
/*__________________________________________________________________________________________*/
void wzq::setall()
{
for (int ix=0 ;ix<=14;ix++)
		{
			for (int iy=0 ;iy<=14;iy++)
			{
				wzq::nicest2[ix][iy]=0; 
			}
		}
}
/*____________________________________________________________________________________*/
char wzq::ntoc(char num,bool type,bool style)
{
	if (num==0)
	return '0';
	else
	if (type==true)
	{
		if (num==(int)style+1)
		return 'H';
		else 
		return 'B';
	}
	else
	{
		if (num!=(int)style+1)
		return 'H';
		else 
		return 'B';
	}
}
/*_____________________________________________________________________________________*/
void wzq::checkgo(int x,int y,bool color,int nu,int inx,int iny)//预测函数 
{
wzq::trygo[x][y]=(char)color+1;
clear(true);
fillin(color,true,true);
fillin(!color,true,false);
CPoint temp=getbg(true);
bool four1=false,four2=false,three1=false,three2=false;
bool four3=false,four4=false,three3=false,three4=false;
for (int i=0 ; i<=3 ; i++)
{
	if (user[temp.x][temp.y][i]>=3&&user[temp.x][temp.y][i]<=5)
	{
		wzq::nicest2[inx][iny]=2;//lose 
		return;
	}
	else
	{
		if (user[temp.x][temp.y][i]<3)//win
		{
			wzq::nicest2[inx][iny]=1;
			return;
		}
		else
		{
			if (user[temp.x][temp.y][i]>=6&&user[temp.x][temp.y][i]<=14)
			{
				if(four1==true)four2=true;else four1=true;
			}
			else
			{
				if (user[temp.x][temp.y][i]>=15&&user[temp.x][temp.y][i]<=23)
				{
						if(four3==true)four4=true;else four3=true;
				}
				else
				{
					if (user[temp.x][temp.y][i]==24||user[temp.x][temp.y][i]==25)
					{
							if(three1==true)three2=true;else three1=true;
					}
					else
					{
						if (user[temp.x][temp.y][i]==26||user[temp.x][temp.y][i]==27)
						{		
							if(three3==true)three4=true;else three3=true;
						}
					}
				}
			}
		}
	}
}/*++此处添加更多的胜败判断++*/
if (three1+three2+four1+four2>=2)
{
wzq::nicest2[inx][iny]=1;//lose
return;
}
else
{
if (three3+three4+four3+four4>=2)
{wzq::nicest2[inx][iny]=2;//win
return;
}
}
if (nu>=wzq::aitype2)
{
wzq::nicest2[inx][iny]=3;
return;
}
int xxx=nu+1;
checkgo(temp.x ,temp.y ,!color,xxx,inx,iny);

}
/*_____________________________________________________________________________________*/
CPoint wzq::getmax(bool color)
{
CPoint turnback(0,0);
setall();
begin:
bool x=0;
int fx=0,fy=1;
for (int ix=0 ;ix<=14;ix++)
	{
		for (int iy=0;iy<=14;iy++)
		{
			if (wzq::nicest2[ix][iy]==0)
			{
			if (bj2(ix,iy,fx,fy,false)==true)
			fx=ix,fy=iy,x=1;
			}
		}	
	}
//找最大
//if (x==-1){turnback.x=7,turnback.y=7;return turnback;}//如果第一步返回7,7
if (x==0)
{x=0;
	for (int ix=0 ;ix<=14;ix++)
	{
		for (int iy=0 ;iy<=14;iy++)
		{
			if (wzq::nicest2[ix][iy]!=1/*不输*/)
			{
			if (bj2(ix,iy,turnback.x,turnback.y,false)==true)turnback.x=ix,turnback.y=iy,x=1;
			}
		}
	}
if (x==0)
	{x=0;
		for (int ix=0 ;ix<=14;ix++)
		{
			for (int iy=0 ;iy<=14;iy++)
			{
				if (bj2(ix,iy,turnback.x,turnback.y,false)==true)turnback.x=ix,turnback.y=iy,x=1;
			}
		}
	}
if (x==0)turnback.x =7,turnback.y =7;
return turnback;
}//找完
for (ix=0 ;ix<=14;ix++)
	{
		for (int iy=0 ;iy<=14;iy++)
		{
			wzq::trygo[ix][iy]=wzq::map[ix][iy];
		}
	}
//填
wzq::checkgo(fx,fy, color,1,fx,fy);
//预测
if (nicest2[fx][fy]==2)//win
{
turnback.x=fx,turnback.y=fy;
return turnback;
}
else
{
goto begin;//重来一次
}
//判断
}
/*_____________________________________________________________________________________*/
CPoint wzq::getbg(bool style )
{
CPoint turnback;
int ix1=0,iy1=0;
		for (int ix=0 ;ix<=14;ix++)
		{
			for (int iy=0 ;iy<=14;iy++)
			{
				if (bj2(ix,iy,ix1,iy1,style)==true)
				{
				ix1=ix,iy1=iy;
				}
			}
		}
turnback.x=ix1;
turnback.y=iy1;
return turnback;
}
/*_____________________________________________________________________________________*/
bool wzq::bj2(int x1,int y1,int x2,int y2,bool style)
{
	unsigned char a[4];
	unsigned char b[4];
unsigned char temp1;
int i;
if (style==false)
{
	for (i=0 ; i<=3 ;i++)
	{a[i]=1;
	a[i]=pc[x1][y1][i];
	b[i]=pc[x2][y2][i];
	}
}
else
{
	for (i=0 ; i<=3 ;i++)
	{a[i]=1;
	a[i]=user[x1][y1][i];
	b[i]=user[x2][y2][i];
	}

}
//...
	for (i=0 ; i<=3 ; i++)
	{
		for (int i2=0 ; i2<=2-i; i2++)
		{
			if (a[i2]>a[i2+1])
			{
				temp1=a[i2];
				a[i2]=a[i2+1];
				a[i2+1]=temp1;
			}
			if (b[i2]>b[i2+1])
			{
				temp1=b[i2];
				b[i2]=b[i2+1];
				b[i2+1]=temp1;
			}
		}
	}
//冒泡排序
	for (i=0 ; i<=3 ; i++)
	{
		if (a[i]<b[i])
		{
return true;
		}
		else
		{
			if (a[i]>b[i])
			{
			return false;
			}
		}
	}
return false;
}
void wzq::clear(bool style)
{
	int ix,iy;
if (style==false)
for ( ix=0 ;ix<=14;ix++)
{
	for (iy=0 ;iy<=14;iy++)
	{
			for (int im=0 ; im<=3 ; im++)
			{
				wzq::pc[ix][iy][im]=255; 
			}
	}
}
else
{
for (ix=0 ;ix<=14;ix++)
{
	for (iy=0 ;iy<=14;iy++)
	{
			for (int im=0 ; im<=3 ; im++)
			{
				wzq::user[ix][iy][im]=255; 
			}
	}
}

}
}
int wzq::getaitype()
{
	if (wzq::AItype==0)
	return 6;
	else
	if (wzq::AItype==1)
	return 10;
	else
	if (wzq::AItype==2 )
	return 20;
	else
		return 10;
}
void wzq::setback(int nx,int ny,bool style)
{
	wzq::wzs[wzq::nowd2].used=true;
	wzq::wzs[wzq::nowd2].color=style;
	wzq::wzs[wzq::nowd2].ix =nx;
	wzq::wzs[wzq::nowd2].iy =ny;
	wzq::nowd2++; 
}